![]() ![]() And all you have to do is start from the center of the intersection, then move 2 points outwards and finally 1 point to either side. Now, with a singular exception that will be mentioned in due time, the Damaged Clockworks we'll be auto-farming all happen to (re)spawn at the intersection of 4 wall grid units. And to avoid confusion,the word "point" from here on out will refer to those little cross thingies that make up the Geometric Placement grid. While it is possible to do this without any mods (by using the pitchfork and a wall to estimate the proper placement), for the purposes of preserving my IRL sanity, I will be using Geometric Placement here. It won't cover the occasional isolated Damaged Clockworks that can be found in certain parts of the ruins, as those are typically easy to avoid or kill normally. Specifically, this guide will only concern itself with the 6 most recurring and most recognizable setpieces that are found in the Ruins. Meaning that you can more or less stroll into the ruins and collect your Thulecite and Gems in peace with only minimal fighting along the way. It's about strategically placing Anenemies next to the respawn points of Damaged Clockworks to auto-farm them after the ruins reset and thus save you the trouble of having to kill them manually each time you go to the ruins. So I decided to figure out how to alleviate my issue using anenemies and I figured I'd share my findings. And that poses a significant issue to me, because I really really need all that awesome loot. I don't know about anyone else, but I personally kiiinda hate clearing the ruins. ![]() But seeing as you've come all this way, I say you might as well grab a seat and keep reading.
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